"And luck is the only way for the lesser experienced player to beat the experienced player, where the current random battles (without forts) aren't necesarrily meaning the lesser player would win."
thats exactly why it does make sense to have a gameplay that has a tendency depending rather on luck than only on mathematics. offering unexperienced players a sense of achievement against experienced players is simply more addictive and thus bigger fun (even more so if you are an experienced player, hahaha). still as you said, it doesnt necessarily mean that the lesser player will win.
no doubt which way to go!
Edited 2 time(s). Last edit at 01/12/2012 02:48AM by -RIPPE-.