So a short intro, I'm Fenix aka InXaNity and I used to play Conqueror quite a lot (addicted) during late 2013-2014. I haven't been playing Conqueror as much of late now ("retired"), and the few times I've popped in you could only find (decent) games at around 5-10 pm UTC/GMT everyday and then, you can expect to play 4-5 games max before most log off and call it a night.
Now while I'm quite fond of this game, which is very much like Risk, I feel sad that the player-base / community is only limited to 10-20 people max that participate in multiplayer games.
A great example is how the standard of a decent game requires it to be a team-game of some sort, whether it's a full game or part-AI. What ever happened to FFA's? Why is it neglected by many with the few exceptions a group of friends play it together and even then, it's usually a long game or not competitive like team games. Imho, the reason for that is not many find it worth it to play FFA competitively due to time constraints.
In short, I feel unsatisfied that the potential of Conqueror has stays stagnant, limited to a cult following of enthusiasts that have stayed over the years whereas the rest drifts off and rarely comes back. Since I realize the situation has been this way with little change for quite a while now, and since this is a small indie project, I can't expect to change it (yes, I had planned to do a few things that I put off as I contemplated the low demand).
So now, out of curiosity, I want to know what's everyone's opinion on Conqueror's current state, don't really care one way or another, if they've moved on to other similar turn-based strategy games, and if so, what?
I've recently stumbled upon what's basically an online version of Risk but with custom settings and built-in features that fosters a thriving community for multi-player games: WarLight. Some notable features are multi-day games that gives you hours or even days to submit your turns and timers don't time out and automatically move onto the next turn, leveling & achievement system, hundreds of custom-made maps with a mapmaking tool, competitive ladder system, and even community events like clan wars or hundred-player tournaments with big ones getting livestreamed. It's an indie game as well tho so the User Interface and design isn't anything fancy or big-budget but it's got the important things down including mobile app for Android and iOS.
If you'd like to give it a try I'd like to shamelessly do a bit of self-promotion with a referral link (that'll obviously give me a bonus when you sign up with it):
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WarLight.net]
Edited 2 time(s). Last edit at 07/11/2014 07:11PM by Fenix.