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Open source, bugs, programmers
Posted by: k ()
Date: January 18, 2006 04:09PM

Hi all,

A few facts:

1. This game is fun, and it is well concieved;

2. It it nonetheless trumendously buggy;

3. Some of us could easily provide code lines, whatever language it is in, and whatever the tools needed to write these lines of code;

4. In a few months time, we could have a map of the whole world, including Papoua-New-Guinea;

5. By open sourcing the code, some of us (many of us) could help the project admin bring this fine project to another level.


Please respond to this thread if you could contribute as a developer.

All the best,

Fran?ois

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Re: Open source, bugs, programmers
Posted by: gzav ()
Date: February 16, 2006 11:11AM


HI,

I think the admin wants to live with game fees or donations (one day maybe :-)

the problem of open source is cheat. Commenus says he has developed a program to get money from other players. He may just shows off, but i've seen him playing once with it and it's quite plausible.

PS : in middle ages, north america was quite peaceful, as africa or paoua :-) No, frankly, the best wars in these times were in europe, despite north america is far beyond us now.

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Re: Open source, bugs, programmers
Posted by: k ()
Date: February 17, 2006 06:05AM

Hey gzav,

Merci pour la r?ponse. De toutes fa?ons, les bugs les plus emb?tants sont disparus.

Quant ? la paix extra-Europe, tu me permais d'en douter. Mets deux hommes avec un caillou dans une pi?ce une dizaine d'heures: bonjour les contusions! Mets deux apaches ou deux papous sur un continent et... ?a prend un peu plus de temps, mais les cailloux volent bient?t!

Une autre question: tu as remarqu? qu'il y avait une nouvelle fa?on de tricher? Je jouais avec toi l'autre jour (avec ruler, je crois), et en 25 tours il avait 500+ arm?es, qu'il payait bien.

A+

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Re: Open source, bugs, programmers
Posted by: Spartanis ()
Date: May 01, 2006 12:55AM

great! when do i start participating?

I been trying for years to come up with my own game... in my own unique programming code.. but alas.. i can never have the "guidelines" to get by..


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