Re: Strategy's of Paars.
Date: August 30, 2008 02:33PM
Thanks Paars for pointing me to this thread.
It's interesting to see that the strategy you outlined is almost identical to the one I've been using for a very long time (I've been away for a while so some may not remember me) with two differences. The first difference is that I tend to advance developed countries with +1 res much faster than at 70k. I usually advance them at 40k but ony when I'm not in a conflict yet (or immediate danger of one). The advantage of this is that it actually takes one turn less to get to 60k advanced. However, I see the benefit of advancing later (70k as you suggested) so this country is not caught up in making culture for too long but can be used, if need be, to make armies or gold.
The second difference is that I never make diplomats. At least in older versions, armies had the same revolt reducing abilities as diplomats, were as costly to make but could also fight. The only advantage of diplomats was that they cost no taxes. Now in more recent builds the positive effect of diplomats may have improved so I will give them also a try. But I'm still rather skeptical about the use of them.
One thing not discussed with your strategy is the use of forts. Only on the rarest of occasions do I build them as I see them as a total waste of effort. First, though they may protect you to some extend, if conquered by an opponent countries with a fort (or worse) are just harder to reconquer. So then you basically not only just lost a country, you also gave momentum to your opponent. Secondly, when building forts, you're actually wasting time building something that could have been better used on something more powerful like farms, armies or gold. These are, especially in fast team games, much much more powerful resources. Forts can however be an important part of early attacks. If you can conquer a gray country early on at a strategic location with a fort in it and with few armies in it (so it's easy to conquer), this country can become an important base for attacks on your opponent. So it can be useful to conquer lands with forts but it is in my opinion a waste of turns to build them.