Strategy's of Paars.
Date: April 30, 2008 05:11AM
Since Lancelot said in his top 10 post that people should bother me about building in teamgames and Jenny asked me how to, I guess I ll try and post my basic strategy here.
Keep in mind that English is only my third language so its far from perfect.
#1 The basics.
These basics apply to 3v3 teamgames. (in 2v2 or 1v1 its slightly diffrent)
Obbiously first turn I buy 2 soldiers and attack the most important country next to your capital. If I win first move and get up to 12 gold or more, I buy another round of soldiers, else I just make a farm. So basicly build a farm second turn.
Spend the armies you just build on the most important countries next to capital.
Depending on how rebelious your conquerored countries are, you may want to build some extra soldiers there, (usually countries with 30k peasants or more)
If you have conquered some 10k countries, with the money you gained, buy a farm there.
Now start making armies in capital until you have conquered all neighboring countries to your capital, when you got those you start making advance culture in capital.This is usually around turn 4/5/6/7.The rest of your countries should be making farms in the meantime.
I ll put down my development list here.
list for primitive countries.
build countries to 40k farms when primitive and have no resources +. If the country is restless or higher start making culture, takes between 4 and 6 turns.
if resources +1 also make culture at 40k unless its devoted and only takes another 2 turns to make a farm. Then you go to 50k peasants instead and develop.
if resources +2 either develop at 30 or 40k peasants, I usually do it at 30k.
list for developped countries to advanced ones.
Countries without resources + make to 60k then start advance culture.(takes 4 turns)
Countries with resources +1 make to 70k then start advance culture.(takes 3 turns)
countries with resources +2 make to 40k, then advance it. should take 4 to 5 turns. after advancing build 2 more farms.
I usually build all my countries like this with some exception at front countries which I might buy advancement/farms instead. But that's something 1 has to decide for himself.
The reason why you should build stuff instead of buying it, is because buying costs way more money.
For example if you try to advance your capital by building it takes 4 turns, now if you want to buy it lets say you make the money in your capital.
It takes 5 turns to gain all the money, then it takes another turn for buying it, a total of 6 turns. By buying you would lose 2 turns.
ok, so now we are at advancing capital and building farms in your other countries, you probably have some extra soldiers, so try taking important countries around, always leave 1 or 2 soldiers behind in your lands though, it may still revolt which I've seen screw up games for players.
when you gain some other countries if no resources + and primitive make it to 40k peasants put at least 4 armies in there and I recently found out it actually helps to create a couple of diplomats there until its restless then start advancin it.
when 30k +1 primitive put at least 3 armies in and start making diplomats until another farm only takes 2 turns to build.
if its developped no resources + make it to 30k at least put 3 armies in or more build some diplomats, until it takes only 2 turns to build another farm.
I guess you get the picture.
When your capital is advanced create 2 more farms then start creating an 'army flow', so continuesly build armies and keep pumpin them to the enemy or some local countries. in winter make sure you have enough money to pay them so either have a country make some money, or switch your capital for a bit to gold.
When the enemy is sending more soldiers at you, you may want to switch some countries to create more soldiers, until you can hold him off.
as soon you have some more countries advanced. If it are back countries let them create money, frontline advanced countries you start making armies until you have more countries advanced. When they are you continue making farms there.
If you're fighting only 1 player at that time, you gotta keep building, always. Only in case of emergency you stop building.
Since you only have 5 moves make sure to spend them well, building armies is better then buying but with only 5 moves you ll be forced to buy armies at some places.
Buying armies is 6 gold a soldier in developped countries, 8 in primitive.
Building armies is 5 gold worth, so every build soldier instead of buying saves you 1 gold.
Ok This is it for now, Might update some stuff in a bit, and include more strategy's or some facts in a while.