Re: intelligent players
Date: January 16, 2009 10:21AM
I agree with deBoer. Randomness plays a big factor in this game but nevertheless you can see different styles of play. Some are better in an attacking play while others are very good developers. Only the best are good at both and apply their skills wisely depending on the situation. I consider myself a very good developer, and a good attacker, certainly not the best. My game play is built on my development skills, gaining the upper hand over my opponent so that fighting skill is less important. From my perspective, Master is fairly unique in his playing style in that his strength is in expanding fast while maintaining a solid troop supply. He uses developed countries, preferably +1 res, for troop production and develops and captures others. His skill in doing this is unmatched, I'm still trying to figure out what he does exactly that's different from the rest but I think what I just said is the core of it. The other important, not often discussed, skill is the ability to read the map in the beginning phase of the game to develop a course for expansion. People have different ways of applying this. Again, Master has a preference for quickly capturing +1 countries with low troop counts and often 10k or so without ignoring the obvious great countries. Others seem to have a strategy that focuses more on capturing subsequent circles of lands around their cap. Most top players expand towards their opponent while lesser players fail to do this. Another key difference between top players and lesser players (used in a broad sense) is that top players are quick to capture and hold lands with a fort in it if the land is between opponents.
Edited 1 time(s). Last edit at 01/16/2009 10:23AM by Nelson.