Re: Reminiscing of the beginning
Date: June 23, 2009 11:42AM
I think I played my first game around 2004 or so. Just played against AIs, to learn the rules of the game. Someone with the alias 'peasant' introduced me to the game. He told me that farming and developing were important. After a couple of games, beating AIs became a bit boring, and joining ffas (the only kind of games around) with other players was the next step. After a month or so, I got sick of the many bugs crashing the game, and I didn't play for about a year or so.
When I got back, Nelson was ruling in the game, although I saw some amazing play by Comnenus, ReverendKwon, Tormann. A bit later also derKaiser. The money bug was already in swing back then, I think, because some players managed to generate lots of armies turn after turn, even when having just a few lands. Someone once asked me how I built so many farms in one land, in one turn, and as I had just switched production there from a fort to farms, I guess I hit upon the trick of speed farming, although I never used that deliberately. The game was still buggy, and when thinking of a good alias, I thought my alias should refer to this nuisance: empError was born.
I was never much concerned with the bugs people were talking about. I do remember Nelson proclaiming that advancing your capital as soon as possible was the trick to victory. I didn't get the concept of influence, and often developed rebellious lands far from my cap. I bought lots of development, as I didn't like waiting for more than 2 turns for something to be produced. My tactics in the ffa's consisted of staying away from AIs, moving towards human players. The rule of conduct was to not play with 2 vs 1. Once the neutral lands were taken, it was often a matter of developing, and hoarding money, and then picking the most annoying AI, to take out its cap. If there were no AIs, you'd have to pick a human player, if you were not picked yourself. When war started, I'd quickly buy all the troops I could afford, and many opponents were thus swiftly conquered.
Then the age of team games started. I missed the start of it, maybe it started during another break I had in my conqueror-playing. It took me a while before I realized that with only human players, you had to spend all your money. I changed some of my tactics, based on the advice of better players, e.g. to not buy development. It has taken me long to drop some of this advice again, realizing that they may have been better only because of the money-spending.
The most difficult part of team games, however, is to find a good balance between expanding and developing.
I think I am now playing more than ever, and I have even started posting in the forums, as some of you might have noticed.