for novices at team games...
Date: May 16, 2009 09:10AM
There are some topics on how to advance, and on how to move. I think there is none yet on the basics for team games.
I assume that someone starting team games has played quite a lot of 'open' games (ffa's), and only want to point out a few things, to avoid failing miserably, and also to avoid annoyances to the other players, such as leaving without warning.
So, first a few rules of conduct:
1) Don't leave team games without warning. If you really have to leave, try to find a replacement first;
2) Communicate with your team. You have to understand basic english, and you have to be able to type messages in the chat box. It is also helpful if you can whisper (#name message), and for that you have to be a registered player;
3) Don't attack your team mates! (Although I have seen experienced players do this too, on purpose).
The above should prevent you from annoying the other players.
Now I'd also like to point out a few differences with ffa-games, in which there are typically many AIs playing:
1) With many AIs around, you typically will stay away from them, not expanding too much. In team games, you'll have to expand way faster, and you shouldn't be afraid to confront the opposition early in the game;
2) In ffa's, you'll often hoard loads of money, because you are at peace with your neighbours, and you don't want to scare them with lots of troops. Nor do you want to pay for them. In team games, it is normally wiser to spend all your money, except in winter, and maybe in autumn.
3) If you are new to team games, you may know the benefits of farming and of culture. Most regular team players have developed strategies to develop and farm in an optimal way. It is probably too much to learn all these rules rightaway. One rule seems to be agreed upon by every respectable player, however: Advance your capital at a population of 40k.
4) The order of your moves is important. This may not be very apparent in ffa's, but it is often wise to make your moves in the frontline first, and the moves in the back later. There is a detailed post on how to move, by deBoer I believe.
There may be more things, of which I am not thinking now. Everyone is of course free to add to this information.