Re: Solo game freezes after ~70 turns
Date: September 09, 2011 04:57PM
I'm sorry, but I'm picking this thread up again.
This bug is bothering me since quite some time now, but as reported, I first thought it was my machine hanging each time.
But, I've got myselves a new puter with 6 gigs of RAM, a phenom processor, quite some diskspace and the latest software. I thought this should be enough to get rid of this little problem, but "allas", it still keeps bothering me no matter what browser I use.
I've been observing this thing for some time now and here are my observations:
It seems to me that the game does not really hangs, but is looping through lots of calculations or check-ups until the loop becomes endless after some 70 turns. I think these loops are calculating troops or something in relation to troops.
It starts slowing down starting somewhere after 50 turns (it could be 40, but the first slow-downs are not that spectacular).
With each turn the delay between the message "All players' orders have been processed." and the new round becomes longer.
The problem also occurs when an AI-player has to deal with rebeltroops and looses some armies.
The problem becomes even worse once 1 of the AI-players has been defeated.
After a maximum of 60-70 turns, the game can no longer be played and has to be reset.
The looping cycles are just claiming about every CPU-cycle they can lay hand on.
my configuration:
HP Pavilion Desktop PC ( Phenom II X6 6GB 1.5TB AMD Radeon HD 6570 2GB )
windows 7 (in Dutch).
I've played the game with firefox 6.0.1, the latest ms-ie version (9) and the latest version of google Chrome.
I'm currently using also Adobe Shockwave Player 11.6.1.629 (but the problem also occurs on other computers with other and elder versions of shockwave.
If other information is needed, just ask: I'm following this thread.
grtz