you will start with your capital and a bit of money...
1. the capital, core of your empire!
the capital as the core of your empire is of highest importance because once you loose it, you can´t make gold anymore therefore you can´t buy any troops, which will break your neck in a war. So protect it if you get attacked! to get a working empire it is necessary that you have a working capital. the start is always the same for your capital:
turn 1 buy 2 troops
turn 2 build farms
turn 3 buy troops
turn 4 advance culture
turn 8 build farms
turn 9 build farms
turn 10 congratulations you have a 60.000 advanced culture capital!
youre capital is now ready to support you with troops or money.
(advanced tactic: when your capital is 60.000 advanced, you can levy taxes to buy farms or developments in your countrys to grow faster!)
2. expansion, grow to survive!
from turn 1 on, try to expand. for every other country you conquer, you will get a little amount of money that should be invested in buying troops/farms. attack other countries with 1 troop more then the defending country has. if the defending country has a fort, attack with twice the troops it has. the priorities of countries to attack should be:
1. developed culture
2. ressources +2
3. ressources +1
4. biggest population
if you have a developed culture country next to your capital use it to make troops in the first turns to support your expansion. after your capital is 60.000 advanced use it to make troops for further expansion and build farms or develop culture in the other countries.
(advanced tactic: expand in direction to your enemy not away from him/her!)
3. rebellion, no more!
as your capital will not rebel, you can leave it empty. all bordering countries will need 1 troop to avoid rebellion. Only 2 steps away from your capital, you will be confronted with countries that are rebellious to you, to calm them down just put 1 troop per 10.000 population in these countries. rebellion rate will slowly decrease. when the countrys status gets restless, you can move out all units but 1. always have at least 1 unit in every country even if it is devoted!
(advanced tactic: buy developed/advanced culture on a “road” to your enemy, or in strategic important positions to lower rebellion in fighting areas.)
4. culture & population, its all about constant growth!
this is maybe the most important part of conqueror, it will decide about your firepower and your success in war. As soon as you moved out of your capital i strongly recommend you to build farms up to 40.000 population in primitive countries then switch to develop culture. as soon as it has developed culture, build some troops there or switch back to build farms till 60.000 population, then switch to advance culture. In developed countries build farms up to 60.000 population then switch to advance culture. doing this will give you a solid foundation for your empire.
(advanced tactic: developed countries with resources +1/+2 can be farmed up to 70.000 population before switched to advance culture, it will now take only 3 turns to advance not 4)
5. money, use it!
the amount of money that can be made in one country depends on population and culture. the only reason for culture and population is the capability to produce lots of gold to buy/pay troops. every step away from your capital will cost you 1 gold per troop, but 1 troop per 10.000 population is free no matter how far away a country is. so you may place 4 troops in a 40.000 populated country for free! putting 8 troops in a 40.000 populated country can cost 4 - >40 gold (depending on the distance to your capital). in winter, check the costs by pressing the info button on the left side of the screen. you can also see the troop costs for each country in the general information box of every country. more important then making lots of money is to build up your countries so that in emergency you can switch and make even more money. BUT it is very important to have enough money in winter to pay your troops otherwise they will desert and leave rebellious countries. desertion will start in the countries most distant from your capital.
(advanced tactic: spend all money you are getting by expansion/spring for troops or farms/culture. only make money when you need it (mostly in winter))
6. war, its your turn now!
for war everyone has his/her own philosophies, but several things should be known:
- its all about your enemys capital, get it and you will get all his/her gold!
- without a capital your enemy cant make any gold...
- the order in which you make your moves is very important, you can get enemy territories by counter-strikes or cut him/her off in winter by clever moves.
- winter is the best time to crack a opponents capital, because almost all enemy troops will desert when the capital is yours.
- in war times switch all countrys to gold and fight with full force, go straight for the enemys capital.
- attacking is the best defense.
- good luck!
- play vs games! no matter if its 1 vs 1, 2 vs 2 or 3 vs 3, they are very competitive and will teach you the basics pretty fast.
- registered players can whisper! other players cant read what you write to someone.
- losing makes you strong! you wont learn much when winning a game but you will surely learn if you understand why you have lost.
- diplomats and fortifications are useless, better invest in troops/farms/culture
mistakes, new players do and veteran players did (some still do)!
-producing troops in small and primitive countries over many turns
-No growth in population or culture
-Building farms in your capital before advancing culture at 40.000 pop
-Having money but not using it
-having units but not using them
-having not enough money in winter to pay troops
-not putting at least 1 troop in every country, risking rebellion
-uneven developed countries ( some are 90.000 adv others are 30.000 primitive)
-stopping of further development or farming during war
-stopping of further expansion during war
for more detailed information on how things are in conqueror check this:
the official introduction:
for other informations concerning tactics also check this:
detailed information on some interesting more detailed conq stuff can be found here:
the licentious lesbians
Pongos border list:
general informations concerning the conqueror community:
the conquerorgame dictionary:
the history of conqueror:
Edited 3 time(s). Last edit at 02/05/2009 11:18AM by -RIPPE-.