Release notes 1.1.4
Posted by: XuuL ()
Date: January 25, 2014 01:53AM

1.1.4 comes with following changes

Bugfixes:
- Fixed diplomats increasing sight after the 1st turn of being build
- Fixed bug when whispering players with "-" in name
- Fixed flag images on map

General improvements:
- none

Lobby improvements:
- none

Game improvements:
- No random maps for team games (now only proofed ones)
- Even stronger strong AI
- Dont show detailed stats in fog of war


GGs
XuuL

Re: Release notes 1.1.4
Posted by: Squeegie ()
Date: January 25, 2014 06:48AM

XuuL Wrote:
-------------------------------------------------------
> - Dont show detailed stats in fog of war

I did find myself relying heavily on stats for enemy intel in the early game. Not sure I like being more blind... I'll now have to keep tabs of how big people are based on total score.

Re: Release notes 1.1.4
Posted by: Fenix ()
Date: January 26, 2014 01:07AM

You can see the stats of an enemy once you spot their capital Squeeg. I confirmed this myself in an ffa today. Their stats are also revealed to everyone once they have lost their cap.

Also, you still can't whisper people with a dot "." in their names. Example: dixie.sailor

Re: Release notes 1.1.4
Posted by: XuuL ()
Date: January 26, 2014 05:57AM

Smart, Fenix.. smart :)

I discussed that with Rippe @Squeegie and we agreed that if u cant see enemies lands.. then u cant know how many lands he has. I also used the stats and i had the feeling its like bug abusing.. dont u think so?

Re: Release notes 1.1.4
Posted by: Fenix ()
Date: January 26, 2014 06:03AM

Did you remove the forts that are normally on Caps during the FoW update by any chance XuuL? I was only aware of that recently and found if Fog is turned off, forts in Cap appear as normal.

Re: Release notes 1.1.4
Posted by: Alexey ()
Date: January 26, 2014 12:59PM

My first idea about how to do a Fog of War implementation was this:

A player can see who holds which lands, just not how many armies they had on each. Diplomats and alliances/teams providing you further sight of course. This would have the benefit of giving you an overall idea of who held what but not knowing where their armies were, unless they were on a border.

Forts/defenses and population size would be a grey area. I don't know if if would affect gameplay too much either way.

Re: Release notes 1.1.4
Posted by: XuuL ()
Date: January 28, 2014 09:50AM

@Fenix: A cap behaves like a fort, though it doesnt have one.. just for sight purposes. So making a fort in cap only adds sight. A keep of course will increase def.

@Alexey: I think the excitement is to not know anything, since u could pretty easy read your opponents strategy and/or luck. If u play vs a dedicated enemy, its rly exciting when u will face him and what he has.

Sorry, only registered users may post in this forum.